2008
-WarMachine : Art
Direction and Technical management of CryX Enemy force: 6 characters
total
- Negotiated
with Privateer Press and obtained original concepts sketches
and
lead figurines.
- Contracted
model and animation work out to S.I.D. Managed that
relationship
while simulationsly contracting out the Ragdolls to an Nvidia
studio in Shanghai
China.
- Finished
technical work; set up materials, animation sequences, and all
export procedures
needed for 4 different platforms.
Project:
GDC2009
Demo and development of LightSpeed Editor,
Tech. test
of Apex ( Nvidia tech.) / Client: Emergent technologies
- Pre-Renderd, Model and In Engine shots
below -